There is up to 2meg less memory used then beta 6 it could help some games load. Street Fighter II Champion Edition VS mode OB Beta6.1 16bit ![]() GoldenAxe-Remake(480x272) Beta6.1 openbor ![]() Sizious and mrneo240, for the tool for the builder. Release soon just showing vmu saving progress this marks a major upgrade to dreambor.ĭreambor.rar (1.14 MiB) Downloaded 294 timesĬhanges less memory trys limt mapped sprites smaller video delta buffer malloc has new buffers and trims bins added.īin plainfiles with new builder just drop your bor.pak in the data_hb directory and click build image that it creates a selfboot cdi. Use next to free memory between a stage / it frees scripts of last stage and sprites not used "next" command goes between stages on level.txt ![]() sh4 memory routines all C versions replaced How saving work if your on level 1 2 3 4 5 6 etc you just end game then quit this is exactly the same as pc where it auto saves when you click the window offĭouble buffer pvr dma rendering no more screen tearing SDL DMA double buffer dreamhal video driver Dreamborsrc.rar (5.06 MiB) Downloaded 161 timesģ2 bit pal now working fixed menu freeze 16 bit working 8 bit workingĭreambor 6.8 full vmu saving when you make it to level 2 end game and quit it will save where you where an your high score
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